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Instead of having a lengthy prologue or tutorial, the game starts with Link waking up in mysterious ruins, before setting out to the open world ahead of him.
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There are very few open world games I’ve played that feel as freeing and energetic, and while fans of the Zelda series may find a bit of a different game from what they’re used to, Breath of the Wild combines the best elements of the franchise with that of a masterfully executed open world game.Įvery facet of Breath of the Wild works in favor of the open, from its nonlinear and mysterious story to head-scratching dungeons, and a wealth of collectibles. The Legend of Zelda: Breath of the Wild is truly the closest realization of what the first game on the NES was trying to achieve. And for all our online coverage of The Legend of Zelda: Breath of the Wild, click the banner below.The Legend of Zelda: Breath of the Wild on Nintendo Switch You can find more images of Zelda in the gallery below.
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Her full role in the game is still a mystery, but the evidence – as well as Aonuma’s quote – point to her having an active role in the story.
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Wake up Link,” in the beginning of the game, and we’ve also heard an older man’s voice saying “You must save her – my daughter,” while Zelda appears on-screen. Hers is the voice that wakes Link, saying “Open your eyes. The clip of Zelda and Link running is very brief, but you can see it here. In tandem with these images, we've also seen Link and Zelda running through the mud, maybe attempting to escape a guardian? We’ve seen her upset, apparently shaken by something.Īnd we’ve also seen her in what might be considered a more traditional dress, performing some kind of ritual while Link sits, possibly injured, to the side. We've also seen her, in the those same clothes, in what appears to be a moment of muted distress.
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We’ve seen her dressed in blue, just like Link, riding horseback. In the game’s assorted trailers, we’ve seen Zelda interacting with Link in different ways. Especially if they are heading toward the goal a little too quickly, then they may miss these things – like Zelda getting mad at you – but if you walk around in the world and if you encounter different environments and elements, then these are things you will probably experience.” “Since this game is open, players will be able to play at their own will, and it’s a very freestyle type of playing, I can’t guarantee every player will see it. “This is a little bit of a secret, but Zelda will actually get mad at you at Breath of the Wild. “Once you start playing Breath of the Wild, I want you to explore and see these different sides of Zelda, different emotions that she evokes.”Īonuma was unwilling to go too deep into the game's story, but did offer a tease regarding some of the emotional states Zelda will experience. “ I don’t want to get too deep into it, but I do want you to know that Zelda does have a lot of emotions and expressions, different kinds of expressions in this game, and for the trailer we chose one that was very extreme,” Aonuma says. There is a moment from the game’s most recent trailer showing a distraught Zelda throwing herself into Link’s arms as she bursts into tears. Especially when Link is growing, or the characters are growing, and can feel that growth with them, then you will feel an even closer relationship with them.” So that deep involvement is necessary to feel a deeper relationship with the characters. “Whether the player will feel like they are the main character is a very important element in this game, and if the player is looking at the storyline from an outsider’s perspective, then they may not feel that real connection with those characters. “I think it is really important for the players to feel like they are Link,” Aonuma says. We spoke with Eiji Aonuma specifically about the character, and what we can expect from her. If Zelda’s assorted appearances in The Legend of Zelda: Breath of the Wild’s trailers and promotional material are any indication, it appears she will continue to play a larger role in the story. In Skyward Sword, she had a long history with Link, performed her own fated duties, and went on her own adventure in tandem with Link’s – something shown in detail during the game’s credits. She has grown beyond that simple role recent releases, however, and has become a more realized, fleshed-out character. She is a princess in peril, and Link is her knight in shining armor. In most Zelda games, the titular princess is nothing more than a goal for the player to acquire.